← Back

Runtime Debugger Toolkit

Runtime Debugger Toolkit Cover

Introduction

This asset is designed to support debugging during Unity project development. It consolidates several runtime tools into a single, easy-to-integrate package:

Each tool is accessible via draggable in-game UIs, giving you flexible control over your simulation and making bug identification and performance tuning much easier.

Installation

Import via Unity Package Manager. If this is your first time using it, we recommend importing the Demo folder, which includes a playground scene built on Unity’s Starter Asset (Third Person Controller). For the demo scene to work, make sure you also import Cinemachine, Input System and TextMeshPro packages. If you do not need the demo then you just need to drag DebuggerToolManager.prefab into your scene. Make sure you have a UI Event System present in your scene to enable interaction with the tools.

Unity version: 2022.3.7f1. Supports URP, Built-in, HDRP (collider tool not HDRP-compatible).

Folder Descriptions

Usage

Tool Details

Tip

To use wireframe on imported meshes, enable Read/Write in the Model Import Settings.

See on Unity Asset Store